Company: Gameloft Montreal
Project: Dungeon Hunter 5 - Epic Dungeon
Plateform: Mobile game
Brief:
. Creating the environment of the last multiplayer level of the game
. Most epic dungeon of the game
. Showcasing the 5 elements of the game according to the level design
Software: 3ds Max | Photoshop
Game engine: Inhouse Gameloft’s engine
Tasks:
. Blockout
. Environment dress-up (using existing assets and adapting them to the level)
. Baked lighting (3ds Max + Photoshop)
. Collision
. Modeling optimization
. Playtests & bug fixing
Time spent: 5 working days
Credits:
Level design: Pierre-André Leblanc
FX Artist: David Laurin