Company: Gameloft Montreal
Project: Dungeon Hunter 5 - Update: Wanted challenge
Plateform: Mobile game
Brief:
. Creating a treasure chest according to a concept art and according to the theme of the update: Wanted challenge.
. Making it ready for animation.
. Create 5 texture variations according to the elements of the game.
Software: 3ds Max | Zbrush | Substance Painter | Photoshop
Game engine: Inhouse Gameloft’s engine
Tasks:
. Blockout
. Sculpting
. Baking textures
. Retopology
. Texturing
Time spent: 4 working days
Credits:
Concept artist: Maxime Laramée-Roby
Animation: David Jubinville
FXs: Matthias Baillet